Fangfang Yang
8 Papers
Fangfang Yang is an academic researcher. The author has contributed to research in topics: Computer science & Medicine. The author has an hindex of 1, co-authored 1 publications.
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Papers
A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2
TL;DR: In this article , a survey of 1074 valid samples revealed that habits and attitudes are crucial factors in the success of basketball learning using a metaverse, while grade and gender are moderator variables.
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A study of factors influencing Chinese college students’ intention of using metaverse technology for basketball learning: Extending the technology acceptance model
TL;DR: In this article , a metaverse-based learning experience can enhance the flow experience of basketball learning, thus increasing the willingness to use and the effectiveness of learning, and a moderating effect of gender on the path relationship.
Challenges in teaching international students: group separation, language barriers and culture differences
Dennis Medved,Antonio Franco,Xiang Gao,Fangfang Yang +3 more
- 31 Oct 2013
TL;DR: In this paper, the authors focused on issues in teaching international students, specifically group separation, language barriers and cultural differences, and suggested few possible techniques to solve these problems, based on their discussion in the report.
A study of the purchase intention of insect protein food as alternative foods for fitness proteins
Longfei Ren,Fangfang Yang,Chao Gu +2 more
TL;DR: This study investigates factors influencing fitness enthusiasts' willingness to purchase insect protein foods as fitness protein replacements, finding perceived value and satisfaction as significant contributors to purchase intention, attitude, and satisfaction in a survey of 968 Chinese fitness enthusiasts.
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A study on how to improve users' perceived playfulness in and continuance intention with VR technology to paint in virtual natural landscapes
Jie Sun,Yanan Wang,Wei Miao,Wei Wei,Chun-Ming Yang,Jiang-Jie Chen,Fangfang Yang,Long Ren,Chao Gu +8 more
TL;DR: In this paper , the authors examined factors that affect the user's perceived playfulness and continuance intention to paint in a virtual environment and found that perceived novelty and perceived sustainability increase the positive attitude of users toward VR painting functions, whereas perceived interactivity and aesthetics have no impact on it within VR painting context.
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