Daniel Saakes
KAIST
73 Papers
225 Citations
Daniel Saakes is an academic researcher from KAIST. The author has contributed to research in topics: Computer science & Augmented reality. The author has an hindex of 11, co-authored 70 publications. Previous affiliations of Daniel Saakes include University of Tokyo & Delft University of Technology.
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Papers
Ergonomic postural assessment using a new open-source human pose estimation technology (OpenPose)
TL;DR: It is suggested that OpenPose could be a promising technology to measure joint angles and conduct semi-automatic ergonomic postural assessments in the real workspace where the conditions are often non-ideal.
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Grounding abstract object characteristics in embodied interactions.
TL;DR: It is argued that an object's abstract/figurative meaning is also embodied in that it is grounded in patterns of recurrent interactions with the authors' environment, referred to as image schemas, on the basis of the spatial, relational structure of three such images.
79
“See me, feel me”: Effects of 3D-printed surface patterns on beverage evaluation
TL;DR: The authors investigated the impact of 3D-printed surface patterns on taste evaluations as a function of product type (a bitter tasting coffee versus a sweet tasting chocolate drink) and verbal product claims (either stressing taste strength or taste softness).
63
A teleoperating interface for ground vehicles using autonomous flying cameras
Daniel Saakes,Vipul Choudhary,Daisuke Sakamoto,Masahiko Inami,Takeo Lgarashi +4 more
- 01 Dec 2013
TL;DR: A novel design for providing a third-person view for a ground vehicle using a dynamic, external camera mounted on a quadcopter, which results in fewer collisions and more victims being located, compared to the front-mounted camera.
When is role playing really experiential?: case studies
Stella Boess,Daniel Saakes,Caroline Hummels +2 more
- 15 Feb 2007
TL;DR: Reflecting on the practical problems of integrating role playing exercises in design teaching and in a design process, and evaluating what hinders or aids the ability to engage with interaction experientially and empathically.
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