Daniel Cohen
Ben-Gurion University of the Negev
12 Papers
253 Citations
Daniel Cohen is an academic researcher from Ben-Gurion University of the Negev. The author has contributed to research in topics: Voxel & Volume rendering. The author has an hindex of 8, co-authored 12 publications. Previous affiliations of Daniel Cohen include Stony Brook University.
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Papers
Discrete ray tracing
TL;DR: It is shown that RRT operates in two phases: preprocessing voxel and discrete ray tracing, which employs a discrete variation of the conventional recursive ray tracer in which 3-D discrete rays are traversed through the3-D raster to find the first surface voxels.
175
Proximity clouds—an acceleration technique for 3D grid traversal
Daniel Cohen,Zvi Sheffer +1 more
TL;DR: A new method for the acceleration of ray traversal through a regular 3D grid is presented and it is shown that the City-Block metric simplifies the preprocessing with no penalty at the traversal phase.
129
Intermixing Surface and Volume Rendering
Arie E. Kaufman,Roni Yagel,Daniel Cohen +2 more
- 01 Jan 1990
TL;DR: Four approaches for intermixing geometric models with sampled 3D medical data are presented and details are provided on a hybrid approach that employs a Z-merging algorithm.
73
A fast display method for volumetric data
TL;DR: Presented is a fast display method for volumetric data sets, which involves a slicebased method for extracting potentially visible voxels to represent visible surfaces, and has been integrated on a low-cost graphic engine as an interactive system for craniofacial surgical planning that is currently in clinical use.
17