Brian M. Williamson
University of Central Florida
14 Papers
158 Citations
Brian M. Williamson is an academic researcher from University of Central Florida. The author has contributed to research in topics: Video game & Virtual reality. The author has an hindex of 7, co-authored 13 publications.
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Papers
The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces
Chadwick A. Wingrave,Brian M. Williamson,Paul D. Varcholik,Jeremy Rose,Andrew Miller,Emiko Charbonneau,Jared N. Bott,Joseph J. LaViola +7 more
TL;DR: This tutorial presents techniques for using the Wiimote in 3DUIs and discusses the device's strengths and how to compensate for its limitations, with implications for future spatially convenient devices.
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GestureBar: improving the approachability of gesture-based interfaces
Andrew Bragdon,Robert C. Zeleznik,Brian M. Williamson,Tim Miller,Joseph J. LaViola +4 more
- 04 Apr 2009
TL;DR: GestureBar is evaluated in a formal experiment showing that users can perform complex, ecologically valid tasks in a purely gestural system without training, introduction, or prior gesture experience when using GestureBar, discovering and learning a high percentage of the gestures needed to perform the tasks optimally, and significantly outperforming a state of the art crib sheet.
Multi-Kinect Tracking for Dismounted Soldier Training
Brian M. Williamson,Joseph J. LaViola,Tim Roberts,Pat Garrity +3 more
- 01 Jan 2012
TL;DR: This paper shows that several Kinects coupled with inference algorithms can produce a much better tracked representation as users move around, expanding the viability of low cost commercial solutions to Soldier training in complex virtual environments.
Using Augmented Reality to Tutor Military Tasks in the Wild
Joseph J. LaViola,Brian M. Williamson,Conner Brooks,Sergiu Veazanchin,Robert A. Sottilare,Pat Garrity +5 more
- 01 Jan 2015
TL;DR: This approach examines the merging of intelligent tutoring with augmented reality to be used for hands-on immersive training of psychomotor tasks in a setting beyond the typical desktop tutoring session.
RealNav: Exploring natural user interfaces for locomotion in video games
Brian M. Williamson,Chadwick A. Wingrave,Joseph J. LaViola +2 more
- 20 Mar 2010
TL;DR: A reality-based locomotion study directly applicable to video game interfaces of locomotion control of the quarterback in American football, focusing on American football drives requirements and ecologically grounds the interface tasks.