Bernd Lintermann
Karlsruhe Institute of Technology
12 Papers
137 Citations
Bernd Lintermann is an academic researcher from Karlsruhe Institute of Technology. The author has contributed to research in topics: Collision & Geometry instancing. The author has an hindex of 7, co-authored 12 publications. Previous affiliations of Bernd Lintermann include Center for Art and Media Karlsruhe.
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Papers
Interactive modeling of plants
Bernd Lintermann,Oliver Deussen +1 more
TL;DR: This work presents a rule-based approach combined with traditional geometric modelling techniques that allows easy generation of many branching objects including flowers, bushes, trees, and even nonbotanical objects.
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters
Ronan Boulic,Tolga Capin,Zhiyong Huang,Prem Kalra,Bernd Lintermann,Nadia Magnenat-Thalmann,Laurent Moccozet,Tom Molet,Igor S. Pandzic,Kurt Saar,Alfred Schmitt,Jerry Shen,Daniel Thalmann +12 more
TL;DR: The HUMANOID environment dedicated to human modeling and animation for general multimedia, VR, and CAD applications integrating virtual humans and the design of the system and the integration of the various features are described.
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Interactive modelling of branching structures
Bernd Lintermann,Oliver Deussen +1 more
- 01 Jan 1996
TL;DR: A rule based modelling system that allows the graphical interactive definition of botanical structures such as plants, including partial and global constraints and free form deformations, and is defined interactively by a graphical metaphor.
Erzeugung komplexer botanischer Objekte in der Computergraphik
Oliver Deussen,Bernd Lintermann +1 more
TL;DR: Traditional approaches are compared with a new method using rule-based object generation, which separates structural information into two parts and helps to solve a number of modelling problems.
Course digital art techniques
Kenneth A. Huff,Stefan Müller Arisona,Pascal Mueller,Bernd Lintermann +3 more
- 05 Aug 2007
TL;DR: This course focuses on techniques for creating digital visual art; in particular on the case where custom, not off-the-shelf software tools are applied.
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