Anna Maria Feit
ETH Zurich
33 Papers
64 Citations
Anna Maria Feit is an academic researcher from ETH Zurich. The author has contributed to research in topics: Computer science & User interface. The author has an hindex of 10, co-authored 24 publications. Previous affiliations of Anna Maria Feit include Max Planck Society & Microsoft.
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Papers
Toward Everyday Gaze Input: Accuracy and Precision of Eye Tracking and Implications for Design
Anna Maria Feit,Shane Williams,Arturo Toledo,Ann Paradiso,Harish S. Kulkarni,Shaun K. Kane,Meredith Ringel Morris +6 more
- 02 May 2017
TL;DR: It is found that accuracy and precision can vary between users and targets more than six-fold, and report on differences between lighting, trackers, and screen regions.
Context-Aware Online Adaptation of Mixed Reality Interfaces
David Lindlbauer,Anna Maria Feit,Otmar Hilliges +2 more
- 17 Oct 2019
TL;DR: An optimization-based approach for Mixed Reality (MR) systems to automatically control when and where applications are shown, and how much information they display, which can be solved efficiently in real-time.
Physical Keyboards in Virtual Reality: Analysis of Typing Performance and Effects of Avatar Hands
Pascal Knierim,Valentin Schwind,Anna Maria Feit,Florian Nieuwenhuizen,Niels Henze +4 more
- 21 Apr 2018
TL;DR: It is concluded that optimizing the visualization of hands in VR is important, especially for inexperienced typists, to enable a high typing performance.
Observations on Typing from 136 Million Keystrokes
Vivek Dhakal,Anna Maria Feit,Per Ola Kristensson,Antti Oulasvirta +3 more
- 21 Apr 2018
TL;DR: The authors report on typing behavior and performance of 168,000 volunteers in an online study and report two new findings: letter pairs that are typed by different hands or fingers are more predictive of typing speed than, for example, letter repetitions.
Selection-based Text Entry in Virtual Reality
Marco Speicher,Anna Maria Feit,Pascal Ziegler,Antonio Krüger +3 more
- 21 Apr 2018
TL;DR: The results show that pointing using tracked hand-held controllers outperforms all other methods and formulating guidelines for choosing optimal virtual keyboard text entry methods in VR is summarized.