Alexander Samodelkin
University of Oulu
6 Papers
24 Citations
Alexander Samodelkin is an academic researcher from University of Oulu. The author has contributed to research in topics: Game mechanics & Context (language use). The author has an hindex of 4, co-authored 6 publications.
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Papers
Cyclist-aware traffic lights through distributed smartphone sensing
Theodoros Anagnostopoulos,Denzil Ferreira,Alexander Samodelkin,Muzamil Ahmed,Vassilis Kostakos +4 more
TL;DR: A Boundary model able to reduce GPS sensor power consumption, while performing time-of-arrival estimation to the nearest light is treated, achieving a promising model for in-the-wild cycling scenarios.
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Embedding virtual environments into the physical world: memorability and co-presence in the context of pervasive location-based games
Paula Alavesa,Minna Pakanen,Timo Ojala,Matti Pouke,Hannu Kukka,Alexander Samodelkin,Alexander Voroshilov,Mohamed Abdellatif +7 more
TL;DR: Two important issues to consider in embedding virtual environments into pervasive games: structuring of social interactions and the spatial realism of the VEs are identified.
Campus knights: situated pervasive display as a window into pseudo-immersive game world
Paula Alavesa,Alexander Samodelkin,Esa Jääskelä,Riku Tanskanen,Bo Li,Timo Ojala,Hannu Kukka +6 more
- 20 Jun 2016
TL;DR: The results show that the social aspect of using a public display as a gathering point for players can provide an "in game" alternative for situated game play and enhance social interaction between players in otherwise spatially dispersed game.
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City knights: Spatial realism and memorability of virtual game scenes in pervasive gameplay
Paula Alavesa,Minna Pakanen,Alexander Voroshilov,Hannu Kukka,Alexander Samodelkin,Timo Ojala,Matti Pouke +6 more
- 01 Sep 2017
TL;DR: The findings indicate that spatial similarity is one of the qualities affecting the memorability of virtual environments, and it is suggested that this knowledge can be exploited in designing smoother transitions between virtual and physical environments in pervasive games.
Opportunistic at-glance information acquisition on interactive public displays
Hannu Kukka,Jorge Goncalves,Alexander Samodelkin,Timo Ojala +3 more
- 30 Nov 2015
TL;DR: A wizard-of-Oz study that explores the last two phases of interaction with interactive public displays, and investigates the effect of these two interaction phases on at-glance information acquisition and demonstrates that the presentation of such at- glance information items can help shorten interaction times during the direct interaction phase.